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Commands

Administrator | Game Master | Counselor | Player

Administrator
AddAllMobFactionsUsage: AddAllMobFactions
Adds the standard XmlMobFaction attachment to all players
AddAllPointsUsage: AddAllPoints
Adds the XmlPoints attachment to all players
AdminUsage: Admin
Opens an interface providing server information and administration features including client, account, and firewall management.
BackupStateUsage: BackupState [DisableLogs=false]
Writes a binary data file containing information for a character's Bank, Pack and Equipment.
BanUsage: Ban
Modifiers: Global, Online, Region, Multi, Area, Self
Bans the account of a targeted player.
ClearFacetUsage: ClearFacet
Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.
ClearSpawnersUsage: ClearSpawners
Resets all previous mini champ spawners.
CountObjectsUsage: CountObjects
Generates a log file detailing all item and mobile types in the world.
CreateworldUsage: CreateWorld [nogump]
Generates the world with a menu. If nogump argument is given, no gump will be displayed, all options will be assumed true, and the action will proceed immediately.
DecorateUsage: Decorate
Generates world decoration.
DecorateDeleteUsage: DecorateDelete
Deletes world decoration.
DecorateMLUsage: DecorateML
Generates Mondain's Legacy world decoration.
DecorateMLDeleteUsage: DecorateMLDelete
Deletes Mondain's Legacy world decoration.
DecorateMagUsage: DecorateMag
Generates world decoration.
DecorateSAUsage: DecorateSA
Generates Stygian Abyss world decoration.
DecorateSADeleteUsage: DecorateSADelete
Deletes Stygian Abyss world decoration.
DelAllRegionSpawnsUsage: DelAllRegionSpawns
Deletes all spawned objects of every regions and sets the spawners as not running.
DeleteLichPuzzleUsage: DeleteLichPuzzle
Deletes the Primeval Lich lever puzzle.
DeleteWorldUsage: DeleteWorld [nogump]
Undoes world generation with a menu. If nogump argument is given, no gump will be displayed, all options will be assumed true, and the action will proceed immediately.
DocGenUsage: DocGen
Generates ServUO documentation.
DoorGenUsage: DoorGen
Generates doors by analyzing the map. Slow.
DoorGenDeleteUsage: DoorGenDelete
Deletes doors by analyzing the map.
DumpTimersUsage: DumpTimers
Generates a log file of all currently executing timers. Used for tracing timer leaks.
ExportSpawnerUsage: ExportSpawner <filename>
Modifiers: Global, Region, Multi, Area
Exports all Spawner objects to the specified filename.
FirewallUsage: Firewall
Modifiers: Global, Online, Region, Multi, Area, Self
Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.
FreezeUsage: Freeze
Makes a targeted area of dynamic items static.
FreezeMapUsage: FreezeMap
Makes every dynamic item in your map static.
FreezeWorldUsage: FreezeWorld
Makes every dynamic item on all maps static.
GenBoundsUsage: GenBounds
GenBounds
GenLeverPuzzleUsage: GenLeverPuzzle
Generates lamp room and lever puzzle in doom.
GenLichPuzzleUsage: GenLichPuzzle
Generates the Primeval Lich lever puzzle.
GenMiniChampUsage: GenMiniChamp
MiniChampion Generator
GenMiniChampDeleteUsage: GenMiniChampDelete
Removes all Mini Champ.
GenReportsUsage: GenReports
Generates Reports on Command.
GenStealArtiesUsage: GenStealArties
Generates the stealable artifacts spawner.
GlobalUsage: Global <command> [condition]
Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.
IPAddressUsage: IPAddress <command> [condition]
Invokes the command on one mobile from each IP address that is logged in. Optional condition arguments can further restrict the set of objects.
ImportSpawnersUsage: ImportSpawners
Recreates Spawner items from the specified file.
LampPuzzleDeleteUsage: LampPuzzleDelete
Deletes lamp room and lever puzzle in doom.
LanguageStatisticsUsage: LanguageStatistics
Generate a file containing the list of languages for each PlayerMobile.
LeaderboardSaveUsage: LeaderboardSave [filename [minutes[nentries]]][off]
Periodically save .xml leaderboard information to the specified file
LimitSocketsUsage: LimitSockets <maxsockets>
Modifiers: Global, Region, Multi, Area
Finds XmlSocket attachments with more than maxsockets, recovers their augmentations and reduces the socket number
LoadNPCUsage: XmlLoadNPC filename
Loads the targeted Talking NPC to an xml file.
MoonGenUsage: MoonGen
Generates public moongates. Removes all old moongates.
MoonGenDeleteUsage: MoonGenDelete
Removes all public moongates.
OptimalSmartSpawningUsage: OptimalSmartSpawning [max spawn/homerange diff]
Activates SmartSpawning on XmlSpawners that are well-suited for use of this feature.
ProfileWorldUsage: ProfileWorld
Prints the amount of data serialized for every object type in your world file.
QuestLeaderboardSaveUsage: QuestLeaderboardSave [filename [minutes[nentries]]][off]
Periodically save .xml quest leaderboard information to the specified file
RebuildCategorizationUsage: RebuildCategorization
Rebuilds the categorization data file used by the Add command.
RecreateWorldUsage: RecreateWorld [nogump]
Re-generates the world with a menu. If nogump argument is given, no gump will be displayed, all options will be assumed true, and the action will proceed immediately.
RemoveAllMobFactionsUsage: RemoveAllMobFactions
Removes the standard XmlMobFaction attachment from all players
RemoveAllPointsUsage: RemoveAllPoints
Removes the XmlPoints attachment from all players
RemoveStealArtiesUsage: RemoveStealArties
Removes the stealable artifacts spawner and every not yet stolen stealable artifacts.
RespawnAllRegionsUsage: RespawnAllRegions
Respawns all regions and sets the spawners as running.
RestoreStateUsage: RestoreState <Serial=-1, MoveExisting=false, Logging=true>
Reads a binary data file containing information for a character's Bank, Pack and Equipment.
RunUOSpawnerExporterUsage: RunUOSpawnerExporter
Alias: RSE
Convert RunUO Spawners to PremiumSpawners.
SHTelGenUsage: SHTelGen
Generates solen hives teleporters.
SHTelGenDeleteUsage: SHTelGenDelete
Deletes solen hives teleporters.
SaveUsage: Save
Saves the world.
SaveBGUsage: BackgroundSave
Aliases: BGSave, SaveBG
Saves the world, writing to the disk in the background
SaveNPCUsage: XmlSaveNPC filename
Saves the targeted Talking NPC to an xml file.
SecretLocDeleteUsage: SecretLocDelete
Deletes mark containers to Malas secret locations.
SecretLocGenUsage: SecretLocGen
Generates mark containers to Malas secret locations.
SetGuardedUsage: SetGuarded <true|false>
Enables or disables guards for the current region.
SetProfilesUsage: SetProfiles [true | false]
Enables, disables, or toggles the state of core packet and timer profiling.
SetSavesUsage: SetSaves <true | false>
Enables or disables automatic shard saving.
SettingsMLUsage: SettingsML
Mondain's Legacy Settings.
SignGenUsage: SignGen
Generates world/shop signs on all facets.
SignGenDeleteUsage: SignGenDelete
Deletes world/shop signs on all facets.
SignRemoveUsage: SignRemove
Removes the targeted sign from the world and from the signs configuration file.
SignSaveUsage: SignSave
Saves the targeted sign to the signs configuration file.
StartAllRegionSpawnsUsage: StartAllRegionSpawns
Sets the region spawners of all regions as running.
StopAllRegionSpawnsUsage: StopAllRegionSpawns
Sets the region spawners of all regions as not running.
TelGenUsage: TelGen
Generates world/dungeon teleporters for all facets.
ToTAdminUsage: ToTAdmin
Displays a menu to configure Treasures of Tokuno.
ToggleGuardedUsage: ToggleGuarded
Toggles the state of guards for the current region.
TraceExpandedUsage: TraceExpanded
Generates a log file describing all items using expanded memory.
TraceInternalUsage: TraceInternal
Generates a log file describing all items in the 'internal' map.
TraceLockdownUsage: TraceLockdown
Modifiers: Multi
Finds the BaseHouse for which a targeted item is locked down or secured.
UnfreezeUsage: Unfreeze
Makes a targeted area of static items dynamic.
UnfreezeMapUsage: UnfreezeMap
Makes every static item in your map dynamic.
UnfreezeWorldUsage: UnfreezeWorld
Makes every static item on all maps dynamic.
UnloadFeluccaUsage: [Unloadfelucca
Unload Felucca maps with a menu.
UnloadIlshenarUsage: [Unloadilshenar
Unload Ilshenar maps with a menu.
UnloadMalasUsage: [Unloadmalas
Unload Malas maps with a menu.
UnloadTermurUsage: [Unloadtermur
Unload Termur maps with a menu.
UnloadTokunoUsage: [Unloadtokuno
Unload Tokuno maps with a menu.
UnloadTrammelUsage: [Unloadtrammel
Unload Trammel maps with a menu.
UpgradeAugmentUsage: UpgradeAugment <augmenttype> <oldversion>
Modifiers: Global, Region, Multi, Area
Upgrades the specified augmentation on objects from the oldversion number to the newversion number.
ValidateNameUsage: ValidateName
Checks the result of NameValidation on the specified name.
WriteMultiUsage: WriteMulti <MultiFile> [zmin zmax][-noitems][-nostatics][-nomultis][-noaddons][-invisible]
Creates a multi text file from the objects within the targeted area. The min/max z range can also be specified.
WriteProfilesUsage: WriteProfiles
Generates a log files containing performance diagnostic information.
XmlDefaultsUsage: XmlDefaults [defaultpropertyname value]
Returns or changes the default settings of the spawner.
XmlImportMSFUsage: XmlImportMSF filename
Loads msf files created by Morxeton's megaspawner as xmlspawners.
XmlImportMapUsage: XmlImportMap <mapfile or directory>
Loads spawner definitions from a .map file
XmlImportSpawnersUsage: XmlImportSpawners filename
Loads xml files created by Sno's xml exporter as xmlspawners.
XmlLoadHereUsage: XmlLoadHere <SpawnFile or directory> [SpawnerPrefixFilter][-maxrange range]
Loads XmlSpawner objects to the current map and location of the player. Spawners beyond maxrange (default=48 tiles) are not moved relative to the player
XmlNewLoadUsage: XmlNewLoad <SpawnFile or directory> [SpawnerPrefixFilter]
Loads new XmlSpawner objects with new GUIDs (no replacement) into the current map of the player.
XmlNewLoadHereUsage: XmlNewLoadHere <SpawnFile or directory> [SpawnerPrefixFilter][-maxrange range]
Loads new XmlSpawner objects with new GUIDs (no replacement) to the current map and location of the player. Spawners beyond maxrange (default=48 tiles) are not moved relative to the player
XmlSaveOldUsage: XmlSaveOld <SpawnFile> [SpawnerPrefixFilter]
Saves all XmlSpawner objects from the current map into the file supplied in the old xmlspawner format.
XmlSaveSingleUsage: XmlSaveSingle <filename>
Saves single xmlspawner to specified file.
XmlSetUsage: XmlSet <propertyName> <value>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Sets a property value by name of a targeted object. Provides access to all public properties.
XmlSpawnerHideAllUsage: XmlSpawnerHideAll
Alias: XmlHide
Makes all XmlSpawner objects invisible and unmovable returns the object id to the default.
XmlSpawnerLoadUsage: XmlLoad <SpawnFile or directory> [SpawnerPrefixFilter]
Loads XmlSpawner objects (replacing existing spawners with matching GUIDs) into the proper map as defined in the file supplied.
XmlSpawnerSaveUsage: XmlSpawnerSave <SpawnFile> [SpawnerPrefixFilter]
Saves all XmlSpawner objects from the current map into the file supplied.
XmlSpawnerSaveAllUsage: XmlSpawnerSaveAll <SpawnFile> [SpawnerPrefixFilter]
Saves ALL XmlSpawner objects from the entire world into the file supplied.
XmlSpawnerShowAllUsage: XmlSpawnerShowAll
Alias: XmlShow
Makes all XmlSpawner objects movable and also changes the item id to a blue ships mast for easy identification.
XmlSpawnerWipeUsage: XmlSpawnerWipe [SpawnerPrefixFilter]
Removes all XmlSpawner objects from the current map.
XmlSpawnerWipeAllUsage: XmlSpawnerWipeAll [SpawnerPrefixFilter]
Removes all XmlSpawner objects from the entire world.
XmlUnLoadUsage: XmlSpawnerUnLoad <SpawnFile or directory> [SpawnerPrefixFilter]
Alias: XmlUnload
UnLoads XmlSpawner objects from the proper map as defined in the file supplied.

Administrator | Game Master | Counselor | Player

Seer
NotifyACUsage: NotifyAC <text | html | bbc>
Send a global notification gump to all online clients, containing a message parsed from HTML, BBS or plain text, which auto-closes after 10 seconds.
NotifyACNAUsage: NotifyACNA <text | html | bbc>
Send a global notification gump to all online clients, containing a message parsed from HTML, BBS or plain text, which auto-closes after 10 seconds and has no animation delay.
NotifyNAUsage: NotifyNA <text | html | bbc>
Send a global notification gump to all online clients, containing a message parsed from HTML, BBS or plain text, which has no animation delay.
XmlSpawnerRespawnUsage: XmlSpawnerRespawn [SpawnerPrefixFilter]
Respawns all XmlSpawner objects from the current map.
XmlSpawnerRespawnAllUsage: XmlSpawnerRespawnAll [SpawnerPrefixFilter]
Respawns all XmlSpawner objects from the entire world.

Administrator | Game Master | Counselor | Player

Game Master
AddUsage: Add [<name> [params] [set {<propertyName> <value> ...}]]
Modifiers: Multi, Self
Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
AddAttUsage: AddAtt type [args]
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Adds an attachment to the targeted object.
AddDoorUsage: AddDoor
Displays a menu from which you can interactively add doors.
AddMenuUsage: AddMenu [searchString]
Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
AddSignUsage: AddSign
Displays a menu from which you can interactively add signs.
AddToPackUsage: AddToPack <name> [params] [set {<propertyName> <value> ...}]
Alias: AddToCont
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.
AddonGenUsage: AddonGen [<name> [namespace]]
Brings up the addon script generator gump.
AllSpellsUsage: AllSpells
Completely fills a targeted spellbook with scrolls.
AnimateUsage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>
Makes your character do a specified animation.
AreaUsage: Area <command> [condition]
Alias: Group
Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
AvailAttUsage: AvailAtt
Lists all available attachments.
BCastUsage: BCast <text>
Aliases: B, BC
Broadcasts a message to everyone online.
BankUsage: Bank
Opens the bank box of a given target.
BringToPackUsage: BringToPack
Modifiers: Global, Contained, Multi, Area
Brings a targeted item to your backpack.
ChainLinkUsage: ChainLink
Chain-links two or more targeted doors together.
ChampionInfoUsage: ChampionInfo
Opens a UI that displays information about the champion system
CheckGuardedUsage: CheckGuarded
Returns a value indicating if the current region is guarded or not.
ConditionUsage: Condition <condition>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Checks that the given condition matches a targeted object.
ContainedUsage: Contained <command> [condition]
Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.
CountUsage: Count
Modifiers: Global, Online, Region, Contained, Area
Counts the number of objects that a command modifier would use. Generally used with condition arguments.
DecorateTOLUsage: DecorateTOL
Generates Time of Legends world decoration.
DelAttUsage: DelAtt type
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Deletes an attachment on the targeted object.
DelRegionSpawnsUsage: DelRegionSpawns [<region name>]
Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.
DeleteUsage: Delete
Alias: Remove
Modifiers: Global, Region, Contained, Multi, Area
Deletes a targeted item or mobile. Does not delete players.
DesignInsertUsage: DesignInsert [allItems=false]
Modifiers: Area
Inserts multiple targeted items into a customizable house's design.
DismountUsage: Dismount
Modifiers: Global, Online, Region, Multi, Area, Self
Forcefully dismounts a given target.
DumpUsage: Dump
Transfer the contents of one container to another.
DupeUsage: Dupe [amount]
Dupes a targeted item.
DupeInBagUsage: DupeInBag <count>
Dupes an item at it's current location (count) number of times.
DupeOutfitUsage: DupeOutfit
Copies an outfit from one mobile to another.
FacetUsage: Facet <command> [condition]
Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.
FactionBanUsage: FactionBan
Modifiers: Global, Online, Region, Multi, Area, Self
Bans the account of a targeted player from joining factions. All players on the account are removed from their current faction, if any.
FactionKickUsage: FactionKick
Modifiers: Global, Online, Region, Multi, Area, Self
Kicks the targeted player out of his current faction. This does not prevent them from rejoining.
FactionUnbanUsage: FactionUnban
Modifiers: Global, Online, Region, Multi, Area, Self
Unbans the account of a targeted player from joining factions.
FindHousesUsage: FindHouses
Finds all Houses in the world.
FlagUsage: Flag flagfield
Gets the state of the specified SavedFlag on any item
FlipUsage: Flip
Turns an item.
ForgetAllRecipesUsage: ForgetAllRecipes
Makes a player forget all the recipies they've learned.
GetAttUsage: GetAtt [type/serialno [name]]
Returns descriptions of the attachments on the targeted object.
GetFollowersUsage: GetFollowers
Teleports all pets of a targeted player to your location.
GetSkillUsage: GetSkill <name>
Gets a skill value by name of a targeted mobile.
GetTotalModsUsage: GetTotalMods
Displays the total mods, ie AOS attributes for the targeted item.
GetTotalWeightUsage: GetTotalWeight
Displays the total imbuing weight of the targeted item.
GlobalLightUsage: GlobalLight <value>
Sets the current global light level.
GrabUsage: Grab [target]
Grabs a targeted item.
HWInfoUsage: HWInfo
Displays information about a targeted player's hardware.
HearAllUsage: HearAll
Allows you to hear all public speech in the world.
ImmortalUsage: Immortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
InterfaceUsage: Interface [view <properties ...>]
Modifiers: Global, Online, Region, Contained, Multi, Area
Opens an interface to interact with matched objects. Generally used with condition arguments.
InvulUsage: Invul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to true.
KickUsage: Kick
Modifiers: Global, Online, Region, Multi, Area, Self
Disconnects a targeted player.
KillUsage: Kill
Modifiers: Global, Online, Region, Multi, Area, Self
Kills a targeted player or npc.
LearnAllMasteriesUsage: LearnAllMasteries
Select a target to learn all skill masteries.
LearnAllRecipesUsage: LearnAllRecipes
Teaches a player all available recipes.
LinkUsage: Link
Links two targeted doors together.
MarkUsage: Mark [name]
Creates a marked rune at your location.
MortalUsage: Mortal
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
MoveUsage: Move
Repositions a targeted item or mobile.
NoInvulUsage: NoInvul
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the blessed property to false.
OnlineUsage: Online <command> [condition]
Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
OpenBrowserUsage: OpenBrowser <url>
Alias: OB
Modifiers: Global, Online, Region, Multi, Area, Self
Opens the web browser of a targeted player to a specified url.
OutlineUsage: Outline <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box. Optional constructor parameters. Optional set property list.
OutlineAvgUsage: OutlineAvg <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
OutlineRXYZUsage: OutlineRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
OutlineXYZUsage: OutlineXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a given bounding box. Optional constructor parameters. Optional set property list.
OutlineZUsage: OutlineZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name around a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
PrivSoundUsage: PrivSound <index>
Modifiers: Global, Online, Region, Multi, Area, Self
Plays a sound to a given target.
QuestsUsage: Quests
Pops up a quest list from targeted player.
RandomMasteryUsage: RandomMastery
Drops a random mastery primer on target.
RandomTalismanUsage: RandomTalisman <count>
Generates random talismans in your backback.
RangeUsage: Range <range> <command> [condition]
Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.
RefreshHouseUsage: RefreshHouse
Modifiers: Multi
Refreshes a targeted house sign.
RegionUsage: Region <command> [condition]
Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
RegionBoundsUsage: RegionBounds
Displays the bounding area of either a targeted Mobile's region or the Bounding area of a targeted RegionControl.
RespawnRegionUsage: RespawnRegion [<region name>]
Respawns the region in which you are (or that you provided) and sets the spawners as running.
RestockUsage: Restock
Modifiers: Global, Region, Multi, Area
Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
ResurrectUsage: Resurrect
Alias: Res
Modifiers: Global, Online, Region, Multi, Area, Self
Resurrects a targeted ghost.
SayUsage: Say <speech>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Causes an object to say the given speech.
ScreenUsage: Screen <command> [condition]
Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects.
SetAllSkillsUsage: SetAllSkills <name> <value>
Sets all skill values of a targeted mobile.
SetSkillUsage: SetSkill <name> <value>
Sets a skill value by name of a targeted mobile.
ShaveBeardUsage: ShaveBeard
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the FacialHairItemID property to 0.
ShaveHairUsage: ShaveHair
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the HairItemID property to 0.
SmartStatUsage: SmartStat [accesslevel Player/Counselor/GameMaster/Seer/Administrator]
Returns the spawn reduction due to SmartSpawning.
SoundUsage: Sound <index> [toAll=true]
Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
SpeechLogUsage: SpeechLog
Opens the speech log of a given target.
SquelchUsage: Squelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to true.
StartRegionSpawnsUsage: StartRegionSpawns [<region name>]
Sets the region spawners of the region in which you are (or that you provided) as running.
StealableUsage: Stealable [true/false]
Sets/gets the stealable flag on any item
StopRegionSpawnsUsage: StopRegionSpawns [<region name>]
Sets the region spawners of the region in which you are (or that you provided) as not running.
SystemBroadcastKillsUsage: SystemBroadcastKills [true/false]
GM override of broadcasting of pvp results. False means no broadcasting. True means players settings are used.
TameUsage: Tame
Tame a creature.
TeleGenUsage: TeleGen
Generate a teleporter for the targeted location.
TileUsage: Tile <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
TileAvgUsage: TileAvg <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list.
TileRXYZUsage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
TileXYZUsage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
TileZUsage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}]
Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
ToggleUsage: Toggle
Modifiers: Global, Contained, Multi, Area
Toggles a targeted ToggleItem.
TownCriersUsage: TownCriers
Manages the global town crier list.
UnShrinkUsage: Shrink
Shrinks a targeted creature
UnsquelchUsage: Unsquelch
Modifiers: Global, Online, Region, Multi, Area, Self
Sets the squelched property to false.
ViewBoatsUsage: ViewBoats
Displays a menu listing all Boats of a targeted player. The menu also contains specific Boat details, and options to: go to Boat, delete Boat.
ViewEquipUsage: ViewEquip
Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
ViewHousesUsage: ViewHouses
Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
WipeUsage: Wipe
Wipes all items and npcs in a targeted bounding box.
WipeItemsUsage: WipeItems
Wipes all items in a targeted bounding box.
WipeMultisUsage: WipeMultis
Wipes all multis in a targeted bounding box.
WipeNPCsUsage: WipeNPCs
Wipes all npcs in a targeted bounding box.
XmlAddUsage: XmlAdd [-defaults]
Opens a gump that can add Xmlspawners with specified default settings
XmlEditUsage: XmlEdit
Edits XmlDialog entries on an object
XmlFindUsage: XmlFind [objecttype] [range]
Finds objects in the world
XmlGetUsage: XmlGet property
Returns value of the property on the targeted object.
XmlGetAttUsage: XmlGetAtt
Gets attachments on an object
XmlGoUsage: XmlGo <map> | <map> <x> <y> [z]
Go command used with spawn editor, takes the name of the map as the first parameter.
XmlHomeUsage: XmlHome [go][gump][send]
Returns the coordinates of the spawner for the targeted object. Args: 'go' teleports to spawner, 'gump' opens spawner gump, 'send' sends mob home

Administrator | Game Master | Counselor | Player

Counselor
AutoPageNotifyUsage: AutoPageNotify
Alias: APN
Toggles your auto-page-notify status.
BatchUsage: Batch
Allows multiple commands to be run at the same time.
CastUsage: Cast <name>
Casts a spell by name.
ClientUsage: Client
Opens the client gump menu for a given player.
DropHoldingUsage: DropHolding
Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.
EchoUsage: Echo <text>
Relays (text) as a system message.
GMbodyUsage: GMbody
Helps staff members get going.
GetUsage: Get <propertyName>
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Gets one or more property values by name of a targeted object.
GetTypeUsage: GetType
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Gets the type name of a targeted object.
GoUsage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]
With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.
GuildPropsUsage: GuildProps
Opens a menu where you can view and edit guild properties of a targeted player or guild stone. If the new Guild system is active, also brings up the guild gump.
HideUsage: Hide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile disappear in a puff of smoke.
IncreaseUsage: Increase {<propertyName> <offset> ...}
Alias: Inc
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Increases the value of a specified property by the specified offset.
LightUsage: Light <level>
Set your local lightlevel.
MessageUsage: Message "text"
Alias: Msg
Modifiers: Global, Online, Region, Multi, Area, Self
Sends a message to a targeted player.
MultiUsage: Multi <command>
Alias: m
Invokes the command on multiple targeted objects.
PagesUsage: Pages
Opens the page queue menu.
PropsUsage: Props [serial]
Opens a menu where you can view and edit all properties of a targeted (or specified) object.
PropsRegionUsage: PropsRegion <name>
Display the properties interface for the given region.
SMsgUsage: SMsg <text>
Aliases: S, SM
Broadcasts a message to all online staff.
SelfUsage: Self <command>
Invokes the command on the commanding player.
SerialUsage: Serial <serial> <command>
Invokes the command on a single object by serial.
SetUsage: Set <propertyName> <value> [...]
Modifiers: Global, Online, Region, Contained, Multi, Area, Self
Sets one or more property values by name of a targeted object.
SingleUsage: Single <command>
Invokes the command on a single targeted object. This is the same as just invoking the command directly.
SkillsUsage: Skills
Opens a menu where you can view or edit skills of a targeted mobile.
SpeedBoostUsage: SpeedBoost [true|false]
Enables a speed boost for the invoker. Disable with paramaters.
StatsUsage: Stats
View some stats about the server.
StuckUsage: Stuck
Opens a menu of towns, used for teleporting stuck mobiles.
TeleportUsage: Teleport
Alias: Tele
Modifiers: Multi
Teleports your character to a targeted location.
TellUsage: Tell "text"
Modifiers: Global, Online, Region, Multi, Area, Self
Sends a system message to a targeted player.
UnhideUsage: Unhide
Modifiers: Global, Online, Region, Multi, Area, Self
Makes a targeted mobile appear in a puff of smoke.
VisUsage: Vis
Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.
VisClearUsage: VisClear
Removes everyone from your visibility list.
VisListUsage: VisList
Shows the names of everyone in your visibility list.
WhoListUsage: WhoList [filter]
Alias: Who
Lists all connected clients. Optionally filters results by name.
ixpUsage: itemexp
Item Experience and Points.

Administrator | Game Master | Counselor | Player

Player
AddSocketUsage: AddSocket
Attempts to add a socket to the targeted item.
BroadcastKillsUsage: BroadcastKills [true/false]
Determines whether pvp results will be broadcast. The killers (winner) flag setting is used.
CTFChallengeUsage: CTFChallenge
Creates a CTF challenge game
ChallengeUsage: Challenge
Challenge another player to a duel for points
CheckMobFactionsUsage: CheckMobFactions
Reports faction levels
DeathBallUsage: DeathBall
Creates a DeathBall challenge game
DeathmatchUsage: Deathmatch
Creates a Deathmatch challenge game
HelpUsage: Help
Lists all available commands.
HelpInfoUsage: HelpInfo [<command>]
Gives information on a specified command, or when no argument specified, displays a gump containing all commands
KingOfTheHillUsage: KingOfTheHill
Creates a King of the Hill challenge game
LMSChallengeUsage: LMSChallenge
Creates a Last Man Standing challenge game
NotifyUsage: Notify <text | html | bbc>
Send a global notification gump to all online clients, containing a message parsed from HTML, BBS or plain text.
PointsLanguageUsage: PointsLanguage
Displays or sets the language used by the points system
QuestLogUsage: QuestLog
Displays players quest history
QuestPointsUsage: QuestPoints
Displays the players quest points and ranking
QuestRankingUsage: QuestRanking
Displays the top players in quest points
SeeKillsUsage: SeeKills [true/false]
Determines whether a player sees others pvp broadcast results.
ShareUsage: Share
Share an item with Discord Chat
TeamDeathBallUsage: TeamDeathball
Creates a Team Deathball challenge game
TeamDeathmatchUsage: TeamDeathmatch
Creates a Team Deathmatch challenge game
TeamKotHUsage: TeamKotH
Creates a Team King of the Hill challenge game
TeamLMSChallengeUsage: TeamLMSChallenge
Creates a Team Last Man Standing challenge game
TimeUsage: Time
Returns the server's local time.
TimeStampUsage: TimeStamp
Check's Your Servers Current Date And Time
TopPlayersUsage: TopPlayers
Displays the top players in points
VerboseMobFactionsUsage: VerboseMobFactions [true/false]
Turns on/off display of faction gain/loss on mob kills
VoidPoolUsage: VoidPool
Sends Void Pool Gump to player.
WhereUsage: Where
Tells the commanding player his coordinates, region, and facet.